Post-GDC 2014 Week: Slides for “Fewer Tifas, or More Sephiroths? Male Sexualization in Games”

GDC 2014 has come and gone, and with it my talk at the Game Narrative Summit. On Tuesday, March 18, I gave a talk to a room of about 400 game writers, designers, and developers about male sexualization in games, examining the presentation (or lack thereof) of attractive, sexy, and sexualized men in video games.

It apparently succeeded beyond my wildest dreams. I was amazed and touched to have so many people come up to me or tweet me about my talk. It seems like I’ve inadvertently hit on something that resonates with a lot of gamers and developers, and that’s awesome.

I have a lot of info to share on the talk – slides, notes, background info, references, post speech gushing, etc – but rather than dumping them all into one post, I’ll be breaking them up throughout the week so as not to cram things in too much.

Today, I’ll be sharing the slide deck, as I had several people ask if I could pass it on. You can download it from Google Drive here.  It’s a bit of a long download but has all the animations as well as all the notes embedded in the original powerpoint (though not sure what happens if you view it through Google itself).

If you’re in a hurry, you can also check it out right here on Slideshare, though none of the notes or animations are included.

Failing both of those, let me know and I’ll try to upload on Dropbox as well. Tomorrow, I’ll have the notes posted so you can see what the full version of the speech was supposed to be like.

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