Role: Writer / Designer
Skills shown: Twine, using game structure to enhance mood, interpreting classic literature to hypertext narrative
Play: The Light
The second Twine game I created, this work is inspired by one of my favourite scenes in classic literature. I attempted to use a web of increasingly chaotic thoughts, associations, and outbursts to represent the character’s mental state in the original work; the sentiments and feelings remain the same, though rendered in modern vernacular. As to which character it is, astute readers may be able to figure it out by themselves from context, but there is a reveal for those who do not “push to the end” immediately.
Please note that this work may be triggering and contains scenes and discussions of sexism, domestic violence, explicit sexuality, and descriptions of body functions.